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Post by caixamagica on Jul 10, 2012 16:40:08 GMT -8
First of all, I love the idea of Radegast having a 3D scene feature, because I always thought that Second Life should have light viewer alternatives for low powered machines, like netbooks. So, my congratulations Still, I wouldn't mind if 3D scene was even more rudimentar, if it was possible to reduce RAM memory usage. I'm getting less than 100mb with 3D off, and about 500mb or more with 3D on. But my main concern is that the CPU usage remains very high after closing the 3D scene window. Is there any way to reduce RAM usage without shutting down Radegast and restart it? Thank you.
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Post by Latif Khalifa on Jul 12, 2012 13:59:04 GMT -8
I have heard reports about CPU usage staying high after 3D scene viewer has been closed. It doesn't happen always and it doesn't happen on my machine so I'm having hard time reproducing the problem.
Does it happen every time you close 3D scene? Are there any specific steps that cause it to behave in that way?
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Post by caixamagica on Jul 12, 2012 15:59:33 GMT -8
Thanks for your reply, Latif.
It happens every time I close 3D scene. Sometimes RAM usage reduces about 100mb but it remains at high level and it never goes down.
There are no specific steps. I understand you wont be able to help me with this poor information, still I'm very happy with this feature like I said before, even if it has some bugs. "Occlusion culling" and "Use VBO" make 3D scene crash in my netbook, but they both work in my desktop PC.
I really appreciate your effort.
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