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Post by Blue Backbite on Aug 28, 2011 14:38:08 GMT -8
I have been looking for assistance in implementing the Opensim4Opencog Pathsystem3D project as a plugin for Radegast. There is supposedly enough information there to create a plugin for Radegast (I have tried myself but am a beginner in C# at best.)
The Pathsystem3D project seems somewhat resource intense, it may be better to make a dynamic node based pathfinder as well...
If this is not the correct place to request this, where should I put it / where are the best places to start looking for this type of help?
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Post by Latif Khalifa on Sept 1, 2011 9:44:52 GMT -8
I'm not sure what exactly you are looking for but I know that there is already project implementing Cogbot as Radegast plugin. See: code.google.com/p/opensim4opencog/Or did I misunderstand your question?
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Post by Blue Backbite on Sept 1, 2011 19:58:14 GMT -8
No, you are right. Opensim4Opencog does have the pathfinding Library. My issue with that Opencog project is that it's so resource intensive as it is. I've tried to write a plugin that uses Pathsystem3D but was largely lost as how to start it... (creating a Sim Mesh, updating objects.)
Again, Opencog does do a bunch of cool stuff. But I never use 90% of all it's features. Not to mention the whole project isn't beginner friendly.
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Post by Latif Khalifa on Sept 1, 2011 20:01:57 GMT -8
Ah, I think I understand now. You can ask specific questions here, and you can join #radegast on Freenode IRC network.
I'm most often hanging around in #awg channel on Freenode and there are a couple of people there that have dabbled in writing plugins and path finding code.
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