Post by jasonclandestino on Mar 10, 2017 12:53:04 GMT -8
I have been looking at Radegast with attempt to utilize it for AI/TIS (Technological Intelligence Species) characters. I like the low process requirements of the program & wish to implement more features with time.
As far as employment of Radegast for coded intelligence characters with the aiml plugin, customization of employment within a 3d Virtual World atmosphere seems an easy enough task. Additional features seem necessarily independently developed & implemented into a new viewer development according to the technicalities implied within the Copyright for the software.
With the implementation of just the couple of features of being able to code the aiml character to reply with <template>/677 Trigger</template> & incite the word "Trigger" within channel /677 within the SecondLife or OpenSim platforms, that ability to actually post to a separate object would allow vast amounts of intelligent custom character development. With the additional feature of being able to actually post to the character via an object, or even, to incite the character to identify a channel to listen to so to actually post something similar reply to <pattern>THISBIGCOGANDWHEEL</pattern>, or any other variable to incite reply to, would enable its' own seemingly essential development potentials.
For the community of users whom do not have the time to read through Python programming & C++ programming & so forth in order so that they could custom implement these essential features, the process of the development seems to keep the community "in the dark", as it were.
If anybody has any suggestions for solutions, post a reply.
Many thanks.
As far as employment of Radegast for coded intelligence characters with the aiml plugin, customization of employment within a 3d Virtual World atmosphere seems an easy enough task. Additional features seem necessarily independently developed & implemented into a new viewer development according to the technicalities implied within the Copyright for the software.
With the implementation of just the couple of features of being able to code the aiml character to reply with <template>/677 Trigger</template> & incite the word "Trigger" within channel /677 within the SecondLife or OpenSim platforms, that ability to actually post to a separate object would allow vast amounts of intelligent custom character development. With the additional feature of being able to actually post to the character via an object, or even, to incite the character to identify a channel to listen to so to actually post something similar reply to <pattern>THISBIGCOGANDWHEEL</pattern>, or any other variable to incite reply to, would enable its' own seemingly essential development potentials.
For the community of users whom do not have the time to read through Python programming & C++ programming & so forth in order so that they could custom implement these essential features, the process of the development seems to keep the community "in the dark", as it were.
If anybody has any suggestions for solutions, post a reply.
Many thanks.